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Neumont College of Computer Science was founded in Salt Lake City, Utah in 2003, to fill the growing national demand for industry-ready technology professionals by offering bachelor’s degree in three years that immerses students in a rigorous, project-based curriculum. This blog serves as a platform to publish and share, news, reviews, and stories from Utah's best kept tech secret. 

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Neumont College of Computer Sciences's official blogs shares the stories of our students, alumni, faculty, and staff to illustrate the Neumont experience. 

 

Filtering by Tag: Game Development

Inside the software and game development bachelor's degree with program chair Ray Maple

Neumont College of Computer Science

Software & Game Development Program Chair Ray Maple sat down with Admissions Manager Jason Thompson for a 30-minute livestream on YouTube to chat about the game development industry, learning game development at Neumont College of Computer Science, and what it takes to succeed in that competitive field. 

You can watch the full video on our YouTube channel.

Ray has over 20 years of experience developing games. He has worked at small game studios, "Indies before we called them 'indies,'" Ray jokes. And he has worked at large companies like Disney working to develop games like Disney Infinity 1, 2, and 3.

After developing games for so long, Ray made the switch to teaching. He brings experience from making game engines to programming game play. "I feel like I've seen it all," says Ray. "I've done everything..I can show these students how to build a game from the ground up."

Watching students grow and learn from the beginning is the most rewarding part of his current job. He says watching students be creative and do more as they learn more is what keeps him going. 

The game development program at Neumont covers C, C++, C#, and game engines in addition to artificial intelligence, shading, characters, physics, and more. 

If you would like to earn a bachelor's degree in software and game development at Neumont, complete your Application for Admission now. 

Emerson Shaffer's Capstone Project Shatters Expectations

Neumont University

BSGD student Emerson Shaffer created an algorithm using C#, Unity 3D Engine, and Unity Profile that allows convex shapes to break differently each time during game play. He was inspired to write the algorithm for his Capstone Project after noticing that objects always broke the same way in some of his favorite video games. 

He found that small detail annoying and knew there was a way to fix it, so that the expansive universes of games could have one more realistic detail in them. 

The project won the alumni award at Neumont University's Capstone Project Invitational. And Emerson has continued to show great promise as a game development student. We're excited to see what he accomplishes when he graduates this fall. 

He says, "While homework helps me learn the material, Capsonte helped me learn to be confident in myself and my capabilities." Neumont University's problem- and project-based curriculum means students are actually coding from their first day in class.

Learn more about Neumont University's software and game development degrees.