BSGD student Emerson Shaffer created an algorithm using C#, Unity 3D Engine, and Unity Profile that allows convex shapes to break differently each time during game play. He was inspired to write the algorithm for his Capstone Project after noticing that objects always broke the same way in some of his favorite video games.
He found that small detail annoying and knew there was a way to fix it, so that the expansive universes of games could have one more realistic detail in them.
The project won the alumni award at Neumont University's Capstone Project Invitational. And Emerson has continued to show great promise as a game development student. We're excited to see what he accomplishes when he graduates this fall.
He says, "While homework helps me learn the material, Capsonte helped me learn to be confident in myself and my capabilities." Neumont University's problem- and project-based curriculum means students are actually coding from their first day in class.